Standing out From Shovelware and Asset-Flips

Tier Breakdown

Moderators, who have been detailed in another article, have a list of responsibilities that will flex, grow, and expand as the KOMET KORE ecosystem evolves. In game development one of the biggest fears for indie developers/studios is the possibility of their game, which they spent hours upon hours developing and polishing, will get lost in a sea of subpar games which are either unfinished, pieced together, or just a plain asset-flip. Shovelware plagues almost every app store from mobile to PC and everywhere in between. KOMET KORE Remedies and cuts shovelware off at the origin. Aside from the traditional ranking system of games based on all-time, most popular, trending, etc. KOMET KORE will implement two levels of verification to discourage shovelware and to allow indie developers to get the recognition they deserve and allow top quality games to rise to the top. The first level of verification will be a tiered system to sort through games upon review. There have been various instances of attempts at this one that we particularly liked we came across by way of the Bullion Dev Blog which stated it as this way:

The store divides into a number of tiers, each with its own promotional channels:

Triple-I — effectively AAA, but not released through a publisher

Contenders — highly polished both in appearance and game quality, but not quite Triple-I

Mainstream — lacking polish, or using a significant number of pre-made assets

Basic — reskins, asset flips, prototypes and higher-tier rejects

To submit, the developer has to create a pack that includes a number of screenshots, a one-minute gameplay video (including in-game sound), a list of any pre-made assets used, and a brief pitch as to what tier they want the game to be listed under and why — this allows rapid screening out of games that are obviously trying to get into too high a tier. Games that pass this first step can then be further reviewed if deemed necessary. If the game is not accepted into its target tier, it goes in “Basic”.

As an excellent start, KOMET KORE will be adapting this method to be more in-depth to classify the game more accurately and to give developers the best chance of their game getting noticed. The result is the following:

Based on the outline provided moderators can do a rapid screening to tier each game in its corresponding category to be more transparent and filter out the majority of shovelware. Having a punishment for “over-tiering”(trying to get into a tier you don’t deserve or merit) will help companies strive for the category that they feel they best fit. It will also help them get feedback as moderators will write a small report as to why they didn’t get into the tier and what needs to change to do so.


There are games in all shapes and sizes that shine in their category whether in the KORE FEW, a RISING KOMET or any other tier. This brings us to the second level. Studios that believe they have an exceptional game can apply to have a deep screening of their game. Doing so will increase the time it takes for the game to be released due to the more in-depth screening process but if the game passes it receives the KOMET STANDARD. Moderators will extensively review the game in a given tier, and if the games qualify, will receive the KOMET STANDARD. As a reward for creating such a high-quality game, the game will receive listing priority for search within KOMET KORE the studio will receive recognition for producing a quality game, and the studio will receive 85% back on each purchase rather than 80%. KOMET KORE aims to incentivize and support developers continuously to create a vibrant ecosystem full of quality games.

KOMET KORE is the beginning of an evolution in the gaming industry. Visit our website to learn more about the platform and how you can become a part of the evolution.